Blue Cards That Say Creatures You Control Get 11

Always Watching

Always Watching 1 White White (3)
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

Game Night (Rare)

Other Versions

Shadows over Innistrad (Rare)

Ampryn Tactician

Ampryn Tactician 2 White White (4)
Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

Magic Origins (Common)

Anax and Cymede

Anax and Cymede 1 Red White (3)
Legendary Creature — Human Soldier (3/2)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Theros (Rare)

Other Versions

Duel Decks: Heroes vs. Monsters (Rare)

Angel of Invention

Angel of Invention 3 White White (5)
Creature — Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

Kaladesh Remastered (Mythic Rare)

Other Versions

Kaladesh (Mythic Rare)

Angel of Jubilation

Angel of Jubilation 1 White White White (4)
Creature — Angel (3/3)

Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Avacyn Restored (Rare)

Angel of the Dawn

Angel of the Dawn 4 White (5)
Creature — Angel (3/3)

Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Commander Legends (Common)

Other Versions

Core Set 2019 (Common)

Double Masters (Common)

Angelic Voices

Angelic Voices 2 White White (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)

Other Versions

Legends (Rare)

Chronicles (Rare)

Arlinn, Embraced by the Moon

Arlinn, Embraced by the Moon (0)
Legendary Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.

−6: You get an emblem with "Creatures you control have haste and 'Tap: This creature deals damage equal to its power to any target.'"

From the Vault: Transform (Mythic Rare)

Other Versions

Shadows over Innistrad (Mythic Rare)

Ashenmoor Liege

Ashenmoor Liege 1 Black or Red Black or Red Black or Red (4)
Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Shadowmoor (Rare)

Atarka's Command

Atarka's Command Red Green (2)
Instant

Choose two —

• Your opponents can't gain life this turn.

• Atarka's Command deals 3 damage to each opponent.

• You may put a land card from your hand onto the battlefield.

• Creatures you control get +1/+1 and gain reach until end of turn.

Historic Anthology 5 (Rare)

Other Versions

Dragons of Tarkir (Rare)

Balefire Liege

Balefire Liege 2 Red or White Red or White Red or White (5)
Creature — Spirit Horror (2/4)

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

Planechase (Rare)

Other Versions

Eventide (Rare)

Baru, Fist of Krosa

Baru, Fist of Krosa 3 Green Green (5)
Legendary Creature — Human Druid (4/4)

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.

Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

Future Sight (Rare)

Battershield Warrior

Battershield Warrior 2 White (3)
Creature — Human Warrior (2/2)

Boast — 1 White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)

Battle Frenzy

Battle Frenzy 2 Red (3)
Instant

Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

Ice Age (Common)

Behind the Scenes

Behind the Scenes 2 Black (3)
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

4 White: Creatures you control get +1/+1 until end of turn.

Shadows over Innistrad (Uncommon)

Benalish Marshal

Benalish Marshal White White White (3)
Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

Game Night (Rare)

Other Versions

Dominaria (Rare)

Boartusk Liege

Boartusk Liege 1 Red or Green Red or Green Red or Green (4)
Creature — Goblin Knight (3/4)

Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.

Shadowmoor (Rare)

Bold Defense

Bold Defense 2 White (3)
Instant

Kicker 3 White (You may pay an additional 3 White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)

Break of Day

Break of Day 1 White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Dark Ascension (Common)

Oakhame Ranger (Bring Back)

Oakhame Ranger (Bring Back) Green or White Green or White Green or White Green or White (4)
Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)

Cabaretti Charm

Cabaretti Charm Red Green White (3)
Instant

Choose one —

• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Streets of New Capenna (Uncommon)

Call for Unity

Call for Unity 3 White White (5)
Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

Aether Revolt (Rare)

Call to Glory

Call to Glory 1 White (2)
Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Champions of Kamigawa (Common)

Camaraderie

Camaraderie 4 Green White (6)
Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

Streets of New Capenna Commander (Rare)

Other Versions

Guilds of Ravnica (Rare)

Canyon Jerboa

Canyon Jerboa 2 White (3)
Creature — Mouse (1/2)

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Zendikar Rising (Uncommon)

Captain of the Watch

Captain of the Watch 4 White White (6)
Creature — Human Soldier (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Duel Decks: Elspeth vs. Kiora (Rare)

Other Versions

Magic 2010 (Rare)

Magic 2013 (Rare)

Captivating Vampire

Captivating Vampire 1 Black Black (3)
Creature — Vampire (2/2)

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Commander 2017 (Rare)

Other Versions

Magic 2011 (Rare)

Cemetery Reaper

Cemetery Reaper 1 Black Black (3)
Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.

2 Black, Tap: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Innistrad: Midnight Hunt Commander (Rare)

Centaur Chieftain

Centaur Chieftain 3 Green (4)
Creature — Centaur (3/3)

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Eternal Masters (Uncommon)

Other Versions

Torment (Uncommon)

Charge

Charge White (1)
Instant

Creatures you control get +1/+1 until end of turn.

Dominaria (Common)

Charge Across the Araba

Charge Across the Araba 4 White (5)
Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Saviors of Kamigawa (Uncommon)

Chief of the Foundry

Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)

Other artifact creatures you control get +1/+1.

Kaladesh Remastered (Uncommon)

Civic Stalwart

Civic Stalwart 3 White (4)
Creature — Elephant Soldier (3/3)

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

Ravnica Allegiance (Common)

Cliffside Lookout

Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)

4 White: Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)

Commander's Insignia

Commander's Insignia 2 White White (4)
Enchantment

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

Commander 2019 (Rare)

Consul's Lieutenant

Consul's Lieutenant White White (2)
Creature — Human Soldier (2/1)

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Game Night 2019 (Uncommon)

Other Versions

Magic Origins (Uncommon)

Coralhelm Commander

Coralhelm Commander Blue Blue (2)
Creature — Merfolk Soldier (2/2)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

Rise of the Eldrazi (Rare)

Creakwood Liege

Creakwood Liege 1 Black or Green Black or Green Black or Green (4)
Creature — Horror (2/2)

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

Modern Masters 2015 Edition (Rare)

Other Versions

Eventide (Rare)

Dauntless Unity

Dauntless Unity 1 White (2)
Instant

Kicker 1 White (You may pay an additional 1 White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

Zendikar Rising (Common)

Dawnfeather Eagle

Dawnfeather Eagle 4 White (5)
Creature — Bird (3/3)

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Kaladesh Remastered (Common)

Other Versions

Aether Revolt (Common)

Deathbringer Liege

Deathbringer Liege 2 White or Black White or Black White or Black (5)
Creature — Horror (3/4)

Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.

Commander 2021 (Rare)

Other Versions

Eventide (Rare)

Defend the Campus

Defend the Campus 3 White (4)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)

Devoted Paladin

Devoted Paladin 4 White (5)
Creature — Orc Knight (4/4)

Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Adventures in the Forgotten Realms (Common)

Diregraf Captain

Diregraf Captain 1 Blue Black (3)
Creature — Zombie Soldier (2/2)

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Innistrad: Midnight Hunt Commander (Uncommon)

Other Versions

Dark Ascension (Uncommon)

Duel Decks: Blessed vs. Cursed (Uncommon)

Domri, City Smasher

Domri, City Smasher 4 Red Green (6)
Legendary Planeswalker — Domri (4)

+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.

−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Ravnica Allegiance (Mythic Rare)

Drogskol Captain

Drogskol Captain 1 White Blue (3)
Creature — Spirit Soldier (2/2)

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Innistrad: Crimson Vow Commander (Uncommon)

Other Versions

Dark Ascension (Uncommon)

Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen 2 Green Green (4)
Legendary Creature — Elf Warrior (3/4)

Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

Kaldheim Commander (Rare)

Other Versions

Magic Origins (Rare)

Duel Decks: Elves vs. Inventors (Rare)

Earth-Origin Yak

Earth-Origin Yak 3 White (4)
Creature — Ox (2/4)

When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Common)

Eldrazi Monument

Eldrazi Monument 5 (5)
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Commander Anthology (Mythic Rare)

Other Versions

Zendikar (Mythic Rare)

Commander 2015 (Mythic Rare)

Elvish Archdruid

Elvish Archdruid 1 Green Green (3)
Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

Kaldheim Commander (Rare)

Ethereal Absolution

Ethereal Absolution 4 White Black (6)
Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

2 White Black: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Ravnica Allegiance (Rare)

Exhilarating Elocution

Exhilarating Elocution 2 White Black (4)
Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

Strixhaven: School of Mages (Common)

Flame-Kin Zealot

Flame-Kin Zealot 1 Red Red White (4)
Creature — Elemental Berserker (2/2)

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Eternal Masters (Uncommon)

Other Versions

Ravnica: City of Guilds (Uncommon)

Duel Decks: Speed vs. Cunning (Uncommon)

Force of Virtue

Force of Virtue 2 White White (4)
Enchantment

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

Flash

Creatures you control get +1/+1.

Modern Horizons (Rare)

Gaea's Anthem

Time Spiral Remastered (Uncommon)

Other Versions

Planar Chaos (Rare)

Modern Masters 2017 Edition (Uncommon)

Gerrard's Battle Cry

Tempest Remastered (Rare)

Other Versions

Tempest (Rare)

Vintage Masters (Rare)

Gideon, Ally of Zendikar

Gideon, Ally of Zendikar 2 White White (4)
Legendary Planeswalker — Gideon (4)

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

−4: You get an emblem with "Creatures you control get +1/+1."

Battle for Zendikar (Mythic Rare)

Gideon's Resolve

Gideon's Resolve 4 White (5)
Enchantment

When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creatures you control get +1/+1.

Amonkhet (Rare)

Glen Elendra Liege

Glen Elendra Liege 1 Blue or Black Blue or Black Blue or Black (4)
Creature — Faerie Knight (2/3)

Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Planechase Anthology (Rare)

Other Versions

Shadowmoor (Rare)

Planechase 2012 Edition (Rare)

Glorious Anthem

Core Set 2021 (Rare)

Glorious Charge

Glorious Charge 1 White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Magic 2013 (Common)

Other Versions

Magic 2010 (Common)

Glorious Sunrise

Glorious Sunrise 3 Green Green (5)
Enchantment

At the beginning of combat on your turn, choose one —

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "Tap: Add Green Green Green" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.

Innistrad: Crimson Vow (Rare)

Goblin Chieftain

Goblin Chieftain 1 Red Red (3)
Creature — Goblin (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Jumpstart (Rare)

Goblin General

Goblin General 1 Red Red (3)
Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Vintage Masters (Common)

Goblin War Party

Goblin War Party 3 Red (4)
Sorcery

Choose one —

• Create three 1/1 red Goblin creature tokens.

• Creatures you control get +1/+1 and gain haste until end of turn.

Entwine 2 Red (Choose both if you pay the entwine cost.)

Modern Horizons (Common)

Goldnight Commander

Goldnight Commander 3 White (4)
Creature — Human Cleric Soldier (2/2)

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Kaldheim Commander (Uncommon)

Other Versions

Avacyn Restored (Uncommon)

Grand Architect

Grand Architect 1 Blue Blue (3)
Creature — Vedalken Artificer (1/3)

Other blue creatures you control get +1/+1.

Blue: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add Colorless Colorless. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Double Masters (Rare)

Other Versions

Scars of Mirrodin (Rare)

Greatbow Doyen

Greatbow Doyen 4 Green (5)
Creature — Elf Archer (2/4)

Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Morningtide (Rare)

Heavenly Blademaster

Heavenly Blademaster 5 White (6)
Creature — Angel (3/6)

Flying, double strike

When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.

Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

Commander 2018 (Rare)

Heroic Reinforcements

Heroic Reinforcements 2 Red White (4)
Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)

Core Set 2019 (Uncommon)

Honor of the Pure

Modern Event Deck 2014 (Rare)

In Oketra's Name

In Oketra's Name 1 White (2)
Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Amonkhet Remastered (Common)

Other Versions

Amonkhet (Common)

Incandescent Soulstoke

Incandescent Soulstoke 2 Red (3)
Creature — Elemental Shaman (2/2)

Other Elemental creatures you control get +1/+1.

1 Red, Tap: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Modern Masters 2015 Edition (Uncommon)

Other Versions

Lorwyn (Rare)

Inspiring Captain

Inspiring Captain 3 White (4)
Creature — Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

Jumpstart (Common)

Inspiring Unicorn

Inspiring Unicorn 2 White White (4)
Creature — Unicorn (2/2)

Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.

Jumpstart (Uncommon)

Other Versions

Guilds of Ravnica (Uncommon)

Intrepid Adversary

Intrepid Adversary 1 White (2)
Creature — Human Scout (3/1)

Lifelink

When Intrepid Adversary enters the battlefield, you may pay 1 White any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.

Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

Innistrad: Midnight Hunt (Mythic Rare)

Jeskai Ascendancy

Jeskai Ascendancy Blue Red White (3)
Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Khans of Tarkir (Rare)

Jeskai Charm

Jeskai Charm Blue Red White (3)
Instant

Choose one —

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Khans of Tarkir (Uncommon)

Joraga Warcaller

Joraga Warcaller Green (1)
Creature — Elf Warrior (1/1)

Multikicker 1 Green (You may pay an additional 1 Green any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

Commander Anthology (Rare)

Other Versions

Worldwake (Rare)

Commander 2014 (Rare)

Juniper Order Advocate

Juniper Order Advocate 2 White (3)
Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

Masters Edition II (Uncommon)

Other Versions

Alliances (Uncommon)

Kabira Vindicator

Kabira Vindicator 3 White (4)
Creature — Human Knight (2/4)

Level up 2 White (2 White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

Duel Decks: Zendikar vs. Eldrazi (Uncommon)

Other Versions

Rise of the Eldrazi (Uncommon)

Duel Decks: Knights vs. Dragons (Uncommon)

Kaysa

Kaysa 3 Green Green (5)
Legendary Creature — Elf Druid (2/3)

Green creatures you control get +1/+1.

Masters Edition II (Rare)

Other Versions

Alliances (Rare)

Knight Exemplar

Knight Exemplar 1 White White (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Duel Decks: Knights vs. Dragons (Rare)

Other Versions

Magic 2011 (Rare)

Knight of Old Benalia

Knight of Old Benalia 3 White White (5)
Creature — Human Knight (3/3)

Suspend 5—White (Rather than cast this card from your hand, you may pay White and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.

Modern Horizons (Common)

Leonin Armorguard

Leonin Armorguard 2 Green White (4)
Creature — Cat Soldier (3/3)

When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.

Alara Reborn (Common)

Leonin Lightscribe

Leonin Lightscribe 1 White (2)
Creature — Cat Cleric (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

Strixhaven: School of Mages (Rare)

Long-Forgotten Gohei

Long-Forgotten Gohei 3 (3)
Artifact

Arcane spells you cast cost 1 less to cast.

Spirit creatures you control get +1/+1.

Modern Masters 2015 Edition (Rare)

Other Versions

Champions of Kamigawa (Rare)

Lord of the Unreal

Lord of the Unreal Blue Blue (2)
Creature — Human Wizard (2/2)

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Magic 2012 (Rare)

Profit // Loss (Loss)

Profit // Loss (Loss) 2 Black (3)
Instant

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)

Mad Auntie

Mad Auntie 2 Black (3)
Creature — Goblin Shaman (2/2)

Other Goblin creatures you control get +1/+1.

Tap: Regenerate another target Goblin.

Modern Masters (Uncommon)

Other Versions

Lorwyn (Rare)

Maja, Bretagard Protector

Maja, Bretagard Protector 2 Green White White (5)
Legendary Creature — Human Warrior (2/3)

Other creatures you control get +1/+1.

Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

Kaldheim (Uncommon)

Marshaling Cry

Marshaling Cry 1 White White (3)
Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Flashback 3 White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Future Sight (Common)

Marshal's Anthem

Marshal's Anthem 2 White White (4)
Enchantment

Multikicker 1 White (You may pay an additional 1 White any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Kaldheim Commander (Rare)

Master of Etherium

Master of Etherium 2 Blue (3)
Artifact Creature — Vedalken Wizard (*/*)

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

Kamigawa: Neon Dynasty Commander (Rare)

Master of the Pearl Trident

Master of the Pearl Trident Blue Blue (2)
Creature — Merfolk (2/2)

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Jumpstart: Historic Horizons (Rare)

Master of Waves

Master of Waves 3 Blue (4)
Creature — Merfolk Wizard (2/1)

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Duel Decks: Merfolk vs. Goblins (Mythic Rare)

Other Versions

Theros (Mythic Rare)

kunzsmailed.blogspot.com

Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?text=+%5B%22creatures+you+control+get+%2B1%2F%2B1%22%5D

0 Response to "Blue Cards That Say Creatures You Control Get 11"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel