Blue Cards That Say Creatures You Control Get 11
| Always Watching Nontoken creatures you control get +1/+1 and have vigilance. | Other Versions |
| Ampryn Tactician When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. | |
| Anax and Cymede First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. | Other Versions |
| Angel of Invention Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1. | Other Versions |
| Angel of Jubilation Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities. | |
| Angel of the Dawn Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | Other Versions |
| Angelic Voices Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. | Other Versions |
| Arlinn, Embraced by the Moon (0) +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. −6: You get an emblem with "Creatures you control have haste and ' | Other Versions |
| Ashenmoor Liege Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. | |
| Atarka's Command Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn. | Other Versions |
| Balefire Liege Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. | Other Versions |
| Baru, Fist of Krosa Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. | |
| Battershield Warrior Boast — | |
| Battle Frenzy Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. | |
| Behind the Scenes Creatures you control have skulk. (They can't be blocked by creatures with greater power.) | |
| Benalish Marshal Other creatures you control get +1/+1. | Other Versions |
| Boartusk Liege Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. | |
| Bold Defense Kicker Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. | |
| Break of Day Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) | |
| Oakhame Ranger (Bring Back) Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) | |
| Cabaretti Charm Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens. | |
| Call for Unity Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. | |
| Call to Glory Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. | |
| Camaraderie You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. | Other Versions |
| Canyon Jerboa Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
| Captain of the Watch Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. | Other Versions |
| Captivating Vampire Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. | Other Versions |
| Cemetery Reaper Other Zombie creatures you control get +1/+1. | |
| Centaur Chieftain Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." | Other Versions |
| Charge Creatures you control get +1/+1 until end of turn. | |
| Charge Across the Araba Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. | |
| Chief of the Foundry Other artifact creatures you control get +1/+1. | |
| Civic Stalwart When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. | |
| Cliffside Lookout | |
| Commander's Insignia Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. | |
| Consul's Lieutenant First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. | Other Versions |
| Coralhelm Commander Level up LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. | |
| Creakwood Liege Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. | Other Versions |
| Dauntless Unity Kicker Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. | |
| Dawnfeather Eagle Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | Other Versions |
| Deathbringer Liege Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. | Other Versions |
| Defend the Campus Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater. | |
| Devoted Paladin Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | |
| Diregraf Captain Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. | Other Versions |
| Domri, City Smasher +2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. | |
| Drogskol Captain Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) | Other Versions |
| Dwynen, Gilt-Leaf Daen Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. | Other Versions |
| Earth-Origin Yak When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. | |
| Eldrazi Monument Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. | Other Versions |
| Elvish Archdruid Other Elf creatures you control get +1/+1. | |
| Ethereal Absolution Creatures you control get +1/+1. Creatures your opponents control get -1/-1. | |
| Exhilarating Elocution Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. | |
| Flame-Kin Zealot When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. | Other Versions |
| Force of Virtue If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1. | |
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| Gideon, Ally of Zendikar +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1." | |
| Gideon's Resolve When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle. Creatures you control get +1/+1. | |
| Glen Elendra Liege Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. | Other Versions |
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| Glorious Charge Creatures you control get +1/+1 until end of turn. | Other Versions |
| Glorious Sunrise At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains " • Draw a card if you control a creature with power 3 or greater. • You gain 3 life. | |
| Goblin Chieftain Haste (This creature can attack and Other Goblin creatures you control get +1/+1 and have haste. | |
| Goblin General Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. | |
| Goblin War Party Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine | |
| Goldnight Commander Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | Other Versions |
| Grand Architect Other blue creatures you control get +1/+1. Tap an untapped blue creature you control: Add | Other Versions |
| Greatbow Doyen Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. | |
| Heavenly Blademaster Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. | |
| Heroic Reinforcements Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and | |
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| In Oketra's Name Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. | Other Versions |
| Incandescent Soulstoke Other Elemental creatures you control get +1/+1. | Other Versions |
| Inspiring Captain When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. | |
| Inspiring Unicorn Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. | Other Versions |
| Intrepid Adversary Lifelink When Intrepid Adversary enters the battlefield, you may pay Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. | |
| Jeskai Ascendancy Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. | |
| Jeskai Charm Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn. | |
| Joraga Warcaller Multikicker Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. | Other Versions |
| Juniper Order Advocate As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. | Other Versions |
| Kabira Vindicator Level up LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2. | Other Versions |
| Kaysa Green creatures you control get +1/+1. | Other Versions |
| Knight Exemplar First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) | Other Versions |
| Knight of Old Benalia Suspend 5— When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. | |
| Leonin Armorguard When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. | |
| Leonin Lightscribe Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. | |
| Long-Forgotten Gohei Arcane spells you cast cost Spirit creatures you control get +1/+1. | Other Versions |
| Lord of the Unreal Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) | |
| Profit // Loss (Loss) Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) | |
| Mad Auntie Other Goblin creatures you control get +1/+1. | Other Versions |
| Maja, Bretagard Protector Other creatures you control get +1/+1. Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. | |
| Marshaling Cry Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling Flashback | |
| Marshal's Anthem Multikicker Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. | |
| Master of Etherium Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. | |
| Master of the Pearl Trident Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) | |
| Master of Waves Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each | Other Versions |
Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?text=+%5B%22creatures+you+control+get+%2B1%2F%2B1%22%5D
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